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Electronic Gamers' Bill of Rights

With that in mind, EG presents a proposed Electronic Gamers' Bill of Rights:
1. Every game tape, disk, and ROM cartridge should perform as specified by its advertising and packaging.
 2. Every game should be original. That is, the design should be more than a licensed copy of an existing electronic game.


 3. Every computer game package should state the required memory capacity needed to play the game of Fallout Shelter Hack, the type of control input (joystick, paddle, keyboard or some combination) used by the arcader and the system or systems on which the game media will run. In addition, there should be a photo, illustration or diagram of the principal video display somewhere on the package.
 4. Every electronic game should come with a complete , well-organized set of instructions that cover every essential element the player needs to know.
 5. The publisher of any electronic game should stand ready to replace a newly purchased copy which is unplayable due to faulty workmanship.
 6. An electronic game should be completely free of programming errors and should not require repair or modification by the gamer (unless such modifications are implicit in the design of the game and are spelled out clearly on the package.)
 7. Every coin-operated electronic game in a commercial amusement center should be exactly as shipped by the manufacturer, modified only by the manufacturer or a licensee. In other words, independently produced extra boards which distort the original play action and raise the odds against the player should not be used.

This may not be a perfect Bill of Rights for electronic gamers, but EG believes it is at least a constructive start. This magazines welcomes comments by both electronic gamers and representatives of all segments of the electronic gaming industry. Pinball Palace--Opening Soon!A new name has been popping up in our pages in recent issues, Roger C. Sharpe. 

You'll be seeing that by-line even more frequently in coming months, because Roger will be authoring a new column, "Pinball Palace", beginning in October.This is new territory for EG, since we previously only covered the electronic video coin-ops. but the flipper games have gone space-age, too, and there's no one better equipped to cover them than Roger Sharpe. 

He wrote the magnificent coffee table book, Pinball and has even designed tables for major manufacturers.Roger will be telling you about the latest new games each month, as well as offering some hints for beginning players that will help you get into the latest flipper machines--and even the revolutionary ones that don't feature the familiar little bats.

So even if you are primarily a videogamer, pay a visit to our "Pinball Palace" and check out the new kid on the block.

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